{"id":972,"date":"2015-01-13T14:31:39","date_gmt":"2015-01-13T19:31:39","guid":{"rendered":"https:\/\/www.matthewcoxbooks.com\/wordpress\/?p=972"},"modified":"2015-01-13T14:31:39","modified_gmt":"2015-01-13T19:31:39","slug":"writing-character-construction","status":"publish","type":"post","link":"https:\/\/www.matthewcoxbooks.com\/wordpress\/2015\/01\/13\/writing-character-construction\/","title":{"rendered":"Writing | Character Construction"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-973\" src=\"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-content\/uploads\/2015\/01\/Pencils_with_Personality-1024x532.jpg\" alt=\"Pencils_with_Personality\" width=\"510\" height=\"265\" srcset=\"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-content\/uploads\/2015\/01\/Pencils_with_Personality-1024x532.jpg 1024w, https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-content\/uploads\/2015\/01\/Pencils_with_Personality-700x364.jpg 700w\" sizes=\"auto, (max-width: 510px) 100vw, 510px\" \/><\/p>\n<p>Characters are the crux of a story. Regardless of the setting, the characters need to stay true to their sense of identity. Creating believable, memorable characters brings the reader deeper into the environment of a writer\u2019s creation more than world-building alone can do. For me, nothing kills a story like characters who either fall flat or have a weak (or no) sense of identity. When participants in a story lack depth, or their actions seem random with no basis in a constructed psyche, it stands out.<\/p>\n<p>In any story I write, I put a lot of thought into the characters involved. What goes on inside is as important (or more so) than what goes on outside. With a solid character to build on, a writer can throw any scenario at them\u00a0and have a thorough\u00a0grasp of how they\u2019d react. Also, it\u2019s better not\u00a0to dump everything about the character over a reader\u2019s head all at once. Show 10-30% of what you develop for a character, and use the rest as a basis for how the character interacts with others and behaves.<\/p>\n<p>A couple of aspects of character creation that I find helpful are:<\/p>\n<p><strong>Primary Motivation<\/strong><\/p>\n<p>For major characters, I establish a primary trait or \u201cconcept\u201d of what that person embodies. For example, Kirsten from <em>Division Zero<\/em>: At her core, she is a good soul with a powerful moral sense. She is resilient and has an altruistic nature that causes her to forget about her own safety when someone else is in danger.<\/p>\n<p>The primary trait is the essence of that alternate psyche. Everything the character thinks or does filters through it. Her primary trait (strong moral sense) is a result of seeing into the world after death and the fears and insecurities that knowledge has caused. Others, such as her genuine altruism, are innate qualities.<\/p>\n<p>Another example would be the character Joey from <em>Virtual Immortality<\/em>. His defining trait is that he is a thrill seeker. His search for an ever-stronger adrenaline rush motivates his actions. To a lesser extent, he\u2019s a slacker\u2015talented but unmotivated, and as much as he won\u2019t admit it, a bit of a softie.<\/p>\n<p><strong>Background<\/strong><\/p>\n<p>What happened in the character\u2019s past to shape who they are? This question I tend to answer even for minor characters. Take Curtis Warren, the clerk at the cyberware shop in <em>Division Zero<\/em>. He only appears in one brief scene, however: He\u2019s got a metal arm to replace one he lost while he was serving in the military on Mars. He\u2019s seen enough horrible situations in combat to leave him him unimpressed with things that would scare many people. His wife left him due in part to mental issues from his service, his drinking, and that he spent more time at his shop than at home. He\u2019s got a dog, which he got to fill the hole left behind by the divorce. He\u2019s jaded with a society that isn\u2019t aware a shooting war is going on up on Mars and doesn\u2019t care that he went up there and got maimed for their benefit. He\u2019s a rabid fan of the \u201cBloodthirsters\u201d Gee-ball team, and has come close to physical violence with anyone who thinks the \u201cManglers\u201d are better.<\/p>\n<p>Now, most of that doesn\u2019t come out in the story. It sits quiet in the background defining his personality and shaping his dialogue. Even minor characters benefit from a few snippets of background. These little facts weave the character into the world and make them a reflection of their surroundings, deepening the reader\u2019s immersion.<\/p>\n<p>Oftentimes, interaction with a character and their mannerisms can introduce elements of world building in ways more fulfilling than simple narrative. Also, if the character returns in another work or later revisions expand their role you have all the necessary framework to build on.<\/p>\n<p><strong>Arc<\/strong><\/p>\n<p>At least for the main character, and sometimes a prominent secondary character, I chart an evolutionary arc. What I mean by that is a gradual shift from one state of thought or being to another. I feel that characters should develop over the course of a story and wind up in a different place than where they started. A character that is isolated, lonely, and angry at the start of the story may wind up learning to trust someone by the end, or they may still be isolated and lonely, but no longer angry\u2015as they find acceptance with their situation.<\/p>\n<p>In my opinion, the primary trait that defines a character should not change lightly. However, a character\u2019s nature could change with a severe enough experience. A good-hearted character is not going to turn evil because someone stiffed them for change when they got coffee. If something so trivial sets them off, they weren\u2019t too good to begin with. When characters change, that change should feel natural and be proportional to the experiences they had during the story.<\/p>\n<p>For example, Kirsten from <em>Division Zero <\/em>starts off loathing religion and anything even remotely connected to it because of the abuse she suffered from her mother. This aspect of her character changes over the course of the series based on her experiences.<\/p>\n<p><strong>Quirks<\/strong><\/p>\n<p>Sometimes, a little quirk of a character can stand out in a reader\u2019s mind long after they finish the story. These are little idiosyncratic behaviors or traits that everyone has, and goes a long way towards making them feel more like a real person. A character might have a fondness for jalape\u00f1os in their egg or <em>love<\/em> coffee. They might like cats, dogs, or the color puce. Do they have a phobia, a hobby, or a silly habit?<\/p>\n<p>Take Nicole from <em>Division Zero<\/em>\u2015she is the main character\u2019s friend, but she has a short attention span. She will start a conversation on one topic and go through three more before whomever she\u2019s speaking with can finish reacting to the first one. She is also rather free with her telepathic eavesdropping, and likes to take pictures of suspects who make stupid faces at her whenever she telekinetically yanks their weapons away.<\/p>\n<p>These idiosyncrasies can be superficial or deep. In Nicole\u2019s case, finding amusement in the criminals\u2019 reaction to her gift is something to add humor to life and take her mind away from thinking about how her parents got divorced because they argued over how to raise a psionic child. It\u2019s a mask for guilt, a barrier against the fear of how society looks at her and a facet of her constant attempts to be cute and endearing\u2015she needs people to like her.<\/p>\n<p><strong>Dialogue <\/strong>\u00a0&#8211; Keeping a character\u2019s dialogue true to who they are is very important. Even small traits in the dialogue can be used to help convey who they are. For example, an arrogant character (like Archon from the Awakened Series) does not use contractions and chooses words that make him sound self-important. Someone like Nicole (who is a conversational scatterbrain) has quick topic shifts, mangles some words, and sometimes abbreviates things never meant to be abbreviated.<\/p>\n<p>For this, I find it helpful to read dialogue out loud and imagine the character speaking like you\u2019re intending. Of course, sometimes this can present its own problems. For at least a week after writing Anatoly Nemsky\u2019s lines from <em>Virtual Immortality,<\/em> I kept hearing my inner thoughts in a bad Russian accent.<\/p>\n<p>&nbsp;<\/p>\n<p>In short, the most important part of a story to me are the people, from major to minor and all points in between. Every character I add to a narrative has a constructed psyche and enough history to know who they are. The grandest stage you can build will be useless without believable characters upon it, but even the most drab of setting can be brought to life with memorable characters.<\/p>\n<p>Whenever a situation presents itself to a character, imagine yourself in their place. Consider how you would react in that situation. What is going through the character\u2019s mind at that moment? Once you have your gut reaction, run it through a thought process based on the character\u2019s inner nature and consider how their background would influence them. After that, factor in their quirks, and the result is a genuine reaction of the <em>real<\/em> person you imagined.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Characters are the crux of a story. Regardless of the setting, the characters need to stay true to their sense of identity. Creating believable, memorable characters brings the reader deeper into the environment of a writer\u2019s creation more than world-building &hellip; <a href=\"https:\/\/www.matthewcoxbooks.com\/wordpress\/2015\/01\/13\/writing-character-construction\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[23],"class_list":["post-972","post","type-post","status-publish","format-standard","hentry","category-blog","tag-writing"],"_links":{"self":[{"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/posts\/972","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/comments?post=972"}],"version-history":[{"count":1,"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/posts\/972\/revisions"}],"predecessor-version":[{"id":974,"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/posts\/972\/revisions\/974"}],"wp:attachment":[{"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/media?parent=972"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/categories?post=972"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matthewcoxbooks.com\/wordpress\/wp-json\/wp\/v2\/tags?post=972"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}