Fantasy roleplayers often get deep into their games, but thirteen-year-old Keith Croft is about to take it to a new level.
He’s been invisible for seven years, smart but not working hard, athletic enough, but too lazy to excel. His parents are sorta cool, but only two weeks into his eighth-grade year, his friends are all busy with sports or projects and can’t hang out. On the way home one day, he stops at a neighbor’s yard sale and discovers a book for Crypts & Creepers that the lonely old woman says belonged to her granddaughter who disappeared a long time ago.
Days after he convinces his friends to try this bizarre game that doesn’t require electronics, strange noises in his closet wake him. His increasing inability to focus on anything other than the girl who vanished before he was born―and his obsession with her NPC ranger―drives him to dig deeper into the past, searching for the answer to what really happened.
By the time he realizes the Gamemaster’s Codex holds something darker than rules within its pages, the curse that claimed the soul of a girl in 1987 has its claws in him. When the kids find themselves trapped inside the game world, Keith vows his friends will escape―even if he can’t.